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But it's also an interesting dead end…That's exactly what I feel. Their technique is incredibly expensive and they will never be able to shoot body and face at the same time…. We see a huge difference between shooting the face and body separately and shooting everything at the same time. Suddenly you've got a real sense of acting that is consistent.

You can't imagine how related what you say with your face is to what your body does…[MotionScan] will never be able to do that. I think L. A Noire looks good — honestly, it does — but I don't think they'll go much further than where they are. While Cage is correct in stating that a lot of emotion and language is read by seeing the body move as a whole rather an separately from the face, it's hard to take his word that his tech is so much stronger than what Team Bondi and Rockstar are working with now.

Looking at Heavy Rain , a game that employed the full capture technology, and looking at L. Noire , I know that one of the remarkable differences between the two projects is the overall stiffness portrayed in Heavy Rain. Is Cage starting up an argument he can't win? Will the next effort from Quantic Dream be as stunningly real as he seems to promise? Stay tuned.

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